|
Post by Darkelfv on Oct 31, 2001 2:11:08 GMT -5
I made this with in a hour its about 1300 polys, but considering that the player model serious sam is about 5000 I dont think were going to run into problems with anything below 3000. Tell me what you guys think , I going to mod it and make it more spiffy but i need some ideas. Also if we want to use this model. It will need a name. I have some weapons already just have to finish building them. I figured out a very slow, but sure way of animating it into the game. I did a test and it worked fine. but its slowwwwww to do. anyways here it is www.geocities.com/darkelfv
|
|
|
Post by Tessai on Oct 31, 2001 16:01:00 GMT -5
Wow... very nice. I'd like to see some of those weapons .
|
|
|
Post by Planerunner on Nov 4, 2001 20:35:33 GMT -5
Wait, you did a SURE way of animating? How, and how slow? Right now, options are our friend. Animation and getting models into the Serious Engine are our weakest link at the moment.
|
|
|
Post by Darkelfv on Nov 7, 2001 4:39:24 GMT -5
MUh hahah, Yes I have animating and getting textured models into serious sam with a sure way. As slow as move save move save move save I will say I would have to use lightwave and not lith. I did some sucessfull tests and im going to put up a walking animation in serious sam soon (not textured) to do a more extensive test. Sorry I only figured it out in lightwave , if you have lightwave i would be happy to answer any questions other wize im lost just as you are Check out my link for pics and hopfully animations soon !!! www.geocities.com/darkelfv/index.html
|
|